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AUGMENTED REALITY FOR HISTORIC STORYTELLING AND PRESERVING ARTIFACTS IN PAKISTAN

Year 2019, , 998 - 1004, 15.09.2019
https://doi.org/10.18769/ijasos.592732

Abstract

Pakistan is the home of
numerous ancient sites and historic structures. These historic assets are not
only the likeness of the present but also heavily depends on past occurrences.
The fundamental problems in preserving and maintaining historic buildings and
artifacts in Pakistan are economic pressures, urban growth and often lack of
coordination and planning to the world heritage sites in Pakistan. The artistic
and historical value of a monument, mosaic, or an artifact ascends from the
originality, and the development it represents in a specific field and in a
specified time. Hence, it is vital to preserve and interpret those valuable
flashes of pastime in a way that it maintains authenticity in all aspects.
Despite being a part of UNESCO’s World Heritage sites, unfortunately, there is
not enough work come to pass for preservation and protection of historic
structures. In the era where everything is digital, the latest technologies of
3D Imaging of the artifacts are contributing a lot in the preservation of the
cultural assets. In such a frame, the current technology of AR provides
fundamental help for preserving/ restoring purposes and as a storytelling tool
to bring back the structures to its original historical value. Several
possibilities that arise from (AR) tools, which combine the real world with
virtual reality (VR) settings. This article attempts to illuminate augmented
reality in VHS (Virtual Heritage System) and the overview of techniques that
can serve as a tool for preservation and 
historical storytelling.

References

  • [1] A. Addison, “Emerging trends in virtual heritage,” IEEE Multimedia, vol. 7, no. 2, pp. 22–25, 2000. [2] M. K. Bekele, R. Pierdicca, E. Frontoni, E. S. Malinverni, and J. Gain, “A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage,” Journal on Computing and Cultural Heritage, vol. 11, no. 2, pp. 1–36, 2018. [3] S. Brusaporci, G. Ruggieri, F. Sicuranza, and P. Maiezza, “Augmented Reality for Historical Storytelling. The INCIPICT Project for the Reconstruction of Tangible and Intangible Image of L’Aquila Historical Centre,” Proceedings, vol. 1, no. 9, p. 1083, 2017. [4] “What's Altered Reality?” #AlteredReality News. [Online]. Available: http://arnews.tv/whats-altered-reality/. [Accessed: 15-Mar-2019]. [5] M. Harris, “You'll soon be able to use Pokémon Go's tech to make your own AR games and experiences,” Digital Arts. [Online]. Available: https://www.digitalartsonline.co.uk/news/hacking-maker/youll-soon-be-able-use-pokemon-gos-tech-make-your-own-ar-games-experiences/. [Accessed: 11-Feb-2019]. [6] N. Desai, “Recreation of history using augmented reality,” ACCENTS Transactions on Image Processing and Computer Vision, vol. 4, no. 10, pp. 1–5, 2018. [7] “Introduction - Pakistan's Cultural Heritage | Heritage Foundation of Pakistan,” Heritage Foundation of Pakistan - Heritage for integration, peace and development. [Online]. Available: http://www.heritagefoundationpak.org/Page/1309/introduction-pakistans-cultural-heritage-type-of-tangible-heritage-archaeological-sites-historic-mon. [Accessed: 20-Feb-2019]. [8] K. Kim, B.-K. Seo, J.-H. Han, and J.-I. Park, “Augmented reality tour system for immersive experience of cultural heritage,” Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry - VRCAI 09, 2009. [9] H. Kolivand, A. E. Rhalibi, S. Abdulazeez, P. Praiwattana, and M. Tajdini, “Cultural Heritage in Marker-Less Augmented Reality: A Survey,” Advanced Methods and New Materials for Cultural Heritage Preservation [Working Title], 2018. [10] “Lahore Museum,” Lahore Museum. [Online]. Available: https://lahoremuseum.punjab.gov.pk/. [Accessed: 18-Feb-2019]. [11] “Milgram Kishino 1994,” Scribd. [Online]. Available: https://www.scribd.com/document/250458467/Milgram-Kishino-1994. [Accessed: 30-Feb-2019]. [12] E. Nofal, A. M. Elhanafi, H. Hameeuw, and A. V. Moere, “Architectural Contextualization of Heritage Museum Artifacts Using Augmented Reality,” Studies in Digital Heritage, vol. 2, no. 1, pp. 42–67, 2018. [13] Magnenat-Thalmann, Nadia and George Papagiannakis. “Virtual Worlds and Augmented Reality in Cultural Heritage Applications.” (2005). [14] Rehman, Abdul. "Conservation of Historic Monuments in Lahore: Lessons from Successes and Failures." Pakistan Journal of Engineering and Applied Sciences [Online], 0 (2011): n. pag. Web. 11 Apr. 2019 [15] G. Saggio and D. Borr, “Augmented Reality for Restoration/Reconstruction of Artefacts with Artistic or Historical Value,” Augmented Reality - Some Emerging Application Areas, 2011. [16] “Serving the world heritage,” Software Heritage. [Online]. Available: https://www.softwareheritage.org/mission/heritage/. [Accessed: 05-Feb-2019]. [17] S. Sunar, “A Review on Augmented Reality for Virtual Heritage System,” Lecture Notes in Computer Science. [Online]. Available: https://www.academia.edu/3037931/A_Review_on_Augmented_Reality_for_Virtual_Heritage_System. [Accessed: 07-Mar-2019]. [18] D. Vanoni, M. Seracini, and F. Kuester, “ARtifact: Tablet-Based Augmented Reality for Interactive Analysis of Cultural Artifacts,” 2012 IEEE International Symposium on Multimedia, 2012. [19] J.-P. Gerval and Y. L. Ru, “Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions,” Fusion of Smart, Multimedia and Computer Gaming Technologies Intelligent Systems Reference Library, pp. 173–205, 2015. [20] T. Lee and T. Hollerer, “Multithreaded Hybrid Feature Tracking for Markerless Augmented Reality,” IEEE Transactions on Visualization and Computer Graphics, vol. 15, no. 3, pp. 355–368, 2009. [21] L. Manovich, “The poetics of augmented space,” Visual Communication, vol. 5, no. 2, pp. 219–240, 2006. [22] G. Florin, S. Butnariu, O. Petre and C. Postelnicu, “Virtual restoration of deteriorated religious heritage objects using augmented reality technologies,” European Journal of Science and Theology, vol. 9, pp. 223–231. 2013.
Year 2019, , 998 - 1004, 15.09.2019
https://doi.org/10.18769/ijasos.592732

Abstract

References

  • [1] A. Addison, “Emerging trends in virtual heritage,” IEEE Multimedia, vol. 7, no. 2, pp. 22–25, 2000. [2] M. K. Bekele, R. Pierdicca, E. Frontoni, E. S. Malinverni, and J. Gain, “A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage,” Journal on Computing and Cultural Heritage, vol. 11, no. 2, pp. 1–36, 2018. [3] S. Brusaporci, G. Ruggieri, F. Sicuranza, and P. Maiezza, “Augmented Reality for Historical Storytelling. The INCIPICT Project for the Reconstruction of Tangible and Intangible Image of L’Aquila Historical Centre,” Proceedings, vol. 1, no. 9, p. 1083, 2017. [4] “What's Altered Reality?” #AlteredReality News. [Online]. Available: http://arnews.tv/whats-altered-reality/. [Accessed: 15-Mar-2019]. [5] M. Harris, “You'll soon be able to use Pokémon Go's tech to make your own AR games and experiences,” Digital Arts. [Online]. Available: https://www.digitalartsonline.co.uk/news/hacking-maker/youll-soon-be-able-use-pokemon-gos-tech-make-your-own-ar-games-experiences/. [Accessed: 11-Feb-2019]. [6] N. Desai, “Recreation of history using augmented reality,” ACCENTS Transactions on Image Processing and Computer Vision, vol. 4, no. 10, pp. 1–5, 2018. [7] “Introduction - Pakistan's Cultural Heritage | Heritage Foundation of Pakistan,” Heritage Foundation of Pakistan - Heritage for integration, peace and development. [Online]. Available: http://www.heritagefoundationpak.org/Page/1309/introduction-pakistans-cultural-heritage-type-of-tangible-heritage-archaeological-sites-historic-mon. [Accessed: 20-Feb-2019]. [8] K. Kim, B.-K. Seo, J.-H. Han, and J.-I. Park, “Augmented reality tour system for immersive experience of cultural heritage,” Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry - VRCAI 09, 2009. [9] H. Kolivand, A. E. Rhalibi, S. Abdulazeez, P. Praiwattana, and M. Tajdini, “Cultural Heritage in Marker-Less Augmented Reality: A Survey,” Advanced Methods and New Materials for Cultural Heritage Preservation [Working Title], 2018. [10] “Lahore Museum,” Lahore Museum. [Online]. Available: https://lahoremuseum.punjab.gov.pk/. [Accessed: 18-Feb-2019]. [11] “Milgram Kishino 1994,” Scribd. [Online]. Available: https://www.scribd.com/document/250458467/Milgram-Kishino-1994. [Accessed: 30-Feb-2019]. [12] E. Nofal, A. M. Elhanafi, H. Hameeuw, and A. V. Moere, “Architectural Contextualization of Heritage Museum Artifacts Using Augmented Reality,” Studies in Digital Heritage, vol. 2, no. 1, pp. 42–67, 2018. [13] Magnenat-Thalmann, Nadia and George Papagiannakis. “Virtual Worlds and Augmented Reality in Cultural Heritage Applications.” (2005). [14] Rehman, Abdul. "Conservation of Historic Monuments in Lahore: Lessons from Successes and Failures." Pakistan Journal of Engineering and Applied Sciences [Online], 0 (2011): n. pag. Web. 11 Apr. 2019 [15] G. Saggio and D. Borr, “Augmented Reality for Restoration/Reconstruction of Artefacts with Artistic or Historical Value,” Augmented Reality - Some Emerging Application Areas, 2011. [16] “Serving the world heritage,” Software Heritage. [Online]. Available: https://www.softwareheritage.org/mission/heritage/. [Accessed: 05-Feb-2019]. [17] S. Sunar, “A Review on Augmented Reality for Virtual Heritage System,” Lecture Notes in Computer Science. [Online]. Available: https://www.academia.edu/3037931/A_Review_on_Augmented_Reality_for_Virtual_Heritage_System. [Accessed: 07-Mar-2019]. [18] D. Vanoni, M. Seracini, and F. Kuester, “ARtifact: Tablet-Based Augmented Reality for Interactive Analysis of Cultural Artifacts,” 2012 IEEE International Symposium on Multimedia, 2012. [19] J.-P. Gerval and Y. L. Ru, “Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions,” Fusion of Smart, Multimedia and Computer Gaming Technologies Intelligent Systems Reference Library, pp. 173–205, 2015. [20] T. Lee and T. Hollerer, “Multithreaded Hybrid Feature Tracking for Markerless Augmented Reality,” IEEE Transactions on Visualization and Computer Graphics, vol. 15, no. 3, pp. 355–368, 2009. [21] L. Manovich, “The poetics of augmented space,” Visual Communication, vol. 5, no. 2, pp. 219–240, 2006. [22] G. Florin, S. Butnariu, O. Petre and C. Postelnicu, “Virtual restoration of deteriorated religious heritage objects using augmented reality technologies,” European Journal of Science and Theology, vol. 9, pp. 223–231. 2013.
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Details

Primary Language English
Journal Section Articles
Authors

Madiha Jamil

Publication Date September 15, 2019
Submission Date July 16, 2019
Published in Issue Year 2019

Cite

EndNote Jamil M (September 1, 2019) AUGMENTED REALITY FOR HISTORIC STORYTELLING AND PRESERVING ARTIFACTS IN PAKISTAN. IJASOS- International E-journal of Advances in Social Sciences 5 14 998–1004.

Contact: ijasosjournal@hotmail.com

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