EMERGING TECHNOLOGIES FOR IMPLEMENTATION OF EDUCATION SYSTEM FOR THE CITIZENS OF SMART SOCIETIES
Year 2018,
Volume: 4 Issue: 11, 521 - 527, 31.08.2018
Shahbaz Pervez
Nasser Abosaq
Abstract
The Future of humanity
is evolving rapidly with the introduction of new innovative technologies in our
lives. Although, primarily these
technologies were developed to enhance our efficiency and ease our routine
tasks, conversely, they have disrupted our lives and became essential
necessities for us. In this era of Internet of Things (IoT), the ever
increasing demand of competitiveness and quest for perfection has raised the
bars for competence level required in all walks of life. The citizens of Smart
Societies of the future will have to enhance their knowledge, skills and
expertise in newer dimensions of cognition which were never considered
mandatory in the recent past. We are witnessing the dawn of a technological
revolution in which robots will replace the ordinary workers (Industry 4.0),
unimaginably fast mobile communication (5G) will connect billions of autonomous
devices, and Quantum Super Computers that will perform 100 million times faster
than our standard laptops. This is essentially a paradigm shift that requires
non trivial forms of teaching and learning methods for preparing the millennial
students of today and future-proof workers of tomorrow to succeed in the
increasingly complex and digitally driven AI based Smart Societies.(in the increasingly
complex and digitally driven Smart Societies). We discuss in this paper the challenges posed
and their possible solutions by positively introducing these new technologies
in pedagogy, curriculum design, ICT skills and outcome based education.
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Jail-Less Community in Smart Society ”, “IEEE International Conference on Electrical, Electronics,
Computers, Communication, Mechanical and Computing (EECCMC)” 28-29 January 2018 at priyadarshini
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33. SumDog social media site for elementary school students, (2017), http://www.sumdog.com/
34. Sony E Ink TFT (2014), http://www.engadget.com/2013/05/21/sony-13-inch-digital-paper-hands-on/
35. Nymi Band’s Always On Authentication and Heart ID, (2017), http://nymi.com/product_overview
36. MakerBot connected 3D printing solutions, (2017), http://www.makerbot.com/
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39. Google Glass: Now Alphabet X Glass, (2017), http://www.x.company/glass/
40. Microsoft Mixed Reality Product HoloLens, (2017), http://www.microsoft.com/en-us/hololens
41. MOOC List free online course directory, (2017), http://www.mooc-list.com/
42. Google’s Cloud TPUs, (2017), http://ai.google/tools/cloud-tpus/
43. BlockChain software platform for digital assets, (2017), http://www.blockchain.com/
44. Juan Benet, Interplanetary File System, (2017), http://ipfs.io/
Year 2018,
Volume: 4 Issue: 11, 521 - 527, 31.08.2018
Shahbaz Pervez
Nasser Abosaq
References
-
1. Anca Mustea, Mirela Murean, Cosmin Herman (2014), Integrating E-learning into the transdisciplinary
methodology as a solution to the challenges of 21st century society. Procedia - Social and Behavioral
Sciences 366 – 372.
2. Pacific Policy Research Center. 2010. 21st Century Skills for Students and Teachers. Honolulu:
Kamehameha Schools, Research & Evaluation Division.
3. Towards defining 21st Century Competencies for Ontario, 21st century foundation document for
discussion. Winter (2006).
4. Cynthia Luna Scott. THE FUTURES of LEARNING 1: Why must learning content and methods change in
the 21st century? UNESCO Education Research and Foresight, Paris.
5. N. Park and Y. Ko, “Computer Education’s Teaching-Learning Methods Using Educational Programming
Language Based on STEAM Education,” IFIP Int’l Conf. on Network and Parallel Computing, 2012,
pp. 320-327.
6. M. Resnick et al., “Scratch: Programming for All,” Comm. ACM, vol. 52, no. 11, 2009, pp. 60-67.
7. E.R. Halverson and K. Sheridan, "The Maker Movement in Education," Harvard Educational Rev., 84.4,
2014, pp. 495-504.
8. SEcube information video: http://www.secube.eu/media/video.html
9. http://en.wikipedia.org/wiki/Sentry_gun
10. http://en.wikipedia.org/wiki/Military_robot
11. http://www.theguardian.com/technology/2006/oct/26/guardianweeklytechnologysection.robots
12. Coursera Inc. Onlne Courses from Top Universities (2017), https://www.coursera.org/
13. Udemy, Inc. Online Courses (2017), http://www.udemy.com/
14. Harvard Online Learning (2017), http://online-learning.harvard.edu/
15. Stanford OpenEdX (2017), http://online.stanford.edu/categories/stanford-openedx
16. Open Yale Courses (2017), http://oyc.yale.edu/
17. Carnegie Mellon University Open Learning Initiative (2017), http://oli.cmu.edu/
18. Boeing CTO Keynote presentation (2015), https://www.geekwire.com/2015/boeing-cto-heres-what-i-look-
for-when-hiring-recent-grads/
19. Institute of Food Technologists (2014), http://www.ift.org/food-technology/daily-
news/2014/february/12/agricultural-technologies-could-increase-global-crop-yields-up-to-67.aspx
20. World Economic Forum (2015), http://www.weforum.org/agenda/2015/09/how-technology-can-help-us-
eliminate-not-alleviate-poverty/
21. ‘Big five’ challenges in school education (2015), http://www.teachermagazine.com.au/columnists/geoff-
masters/big-five-challenges-in-school-education
22. A. Lin Goodwin, Linda Darling-Hammond, Ee-Ling Low, (2017), “Empowered Educators in Singapore:
How High-Performing Systems Shape Teaching”, John Willey and Sons
23. House of Commons Education Committee, (2012), “Great Teachers: Attracting, Training and Retaining
the Best”, Ninth report of session 2010-12 Volume II
24. PI-top (2017), http://pi-top.com/
25. Shahbaz Pervez, Nasser Abosaq, Gasim Alandjani, Adeel Akram, “Internet of Things (IoT) as beginning for
Jail-Less Community in Smart Society ”, “IEEE International Conference on Electrical, Electronics,
Computers, Communication, Mechanical and Computing (EECCMC)” 28-29 January 2018 at priyadarshini
engineering college, Villore district Tamil Nado India.
26. Superbook by Santio (2017), http://www.sentio.com/
27. Edmodo Paperless Classroom, (2017), http://www.edmodo.com/
28. MineCraft Education Edition, (2017), http://education.minecraft.net/
29. Wikispaces Classroom, (2017), http://www.wikispaces.com/content/classroom
30. edoo Learning and Education Management System, (2017), http://edoo.pk/
31. Twiducate Social Networking & Media for Schools, (2017), http://www.twiducate.com/
32. Smithsonian TweenTribune, (2017), http://tweentribune.com/
33. SumDog social media site for elementary school students, (2017), http://www.sumdog.com/
34. Sony E Ink TFT (2014), http://www.engadget.com/2013/05/21/sony-13-inch-digital-paper-hands-on/
35. Nymi Band’s Always On Authentication and Heart ID, (2017), http://nymi.com/product_overview
36. MakerBot connected 3D printing solutions, (2017), http://www.makerbot.com/
37. MakerBot Thingiverse online 3D projects library, (2017), http://www.thingiverse.com/education
38. Quiver Education by QuiverVision Limited, (2017), http://itunes.apple.com/us/app/quiver-education-3d-
coloring-app/id993479851?mt=8
39. Google Glass: Now Alphabet X Glass, (2017), http://www.x.company/glass/
40. Microsoft Mixed Reality Product HoloLens, (2017), http://www.microsoft.com/en-us/hololens
41. MOOC List free online course directory, (2017), http://www.mooc-list.com/
42. Google’s Cloud TPUs, (2017), http://ai.google/tools/cloud-tpus/
43. BlockChain software platform for digital assets, (2017), http://www.blockchain.com/
44. Juan Benet, Interplanetary File System, (2017), http://ipfs.io/